
#Dnd 5e tidal wave how to#
Personaly it takes friends / time and such to get into it, the DM needs to learn the rules and run encounters but also how to please his players which can be hard if you have a diverce group of friends like myself (Some love RP mostly with little combat some love Heavy combat little RP I try to do both to applease them both it kinda works they like the games just arnt in love with it coz not enough combat or RP realy you cant do both in the same game session) Depends on the Version of D&DĤE/5E Are easy to learn alot of D&D Fans like 5E alot of fans hate 5E (Has the least customization and ♥♥♥♥ if you ask me) Alot of people like 4E alot of fans hate 4E (I Do think its under-rated personal what it attempts to do is force you to do more then 1-2 battles a day like previous versions cap you at but it did hurt customization over-all to a point, But its better in that department then 5E with only 1 PhB worth of classes and the classes are horribly unbalanced and they refuse to do ♥♥♥♥ about it honestly)

It wasn't until hour 150 that everything really started to click and I could make builds and team comps that didn't completely suck, although I imagine I'm an isolated case simply because I have no experience with this genre and was too bullheaded to suck up my pride and play on explorer difficulty. How difficult would you consider it for someone who's never touched tabletop DnD to get into it for the first time? I ask because the learning curve in this game was kind of daunting at first. โพสต์ดั้งเดิมโดย Quadsword:*Since I know Divinity is based off of DnD.
